I was interpreting this the other way around. So you'd have to make the Tomb Raider seriers of films not suck. And the Mario Bros adaption, and Alien vs Predator and so forth.
But as for how, that I'm not sure. I mean Tomb Raider's video game series were pretty much a rip from the Indiana Jones films. So a movie made from a game thats a pastiche of an already successfully done movie.
I'm sure it sounded good in a Hollywood exec's head anyway...
Oh, sorry about that, replying under stress and what-not.
Well, that's a bit tough, as video games work a lot on their visual effects rather than just the players imagination, such as with books.
Tomb Raider is kind of a bad example. The Tomb Raider games are just about a Woman in soon tight leather pulling an Indiana Jones every game to quench fan service. The movies did just that, more or less.
Alien vs. Predator was a game first? Anyway, those movies do jsut what they're meant to do, quench the fan service. It'd be along the lines of Superman or Batman vs. Whatever.
Mario is hard to do as the games had (and still don't) very little plot. So the directors will NEED to take liberties with the plot.
Any games that aren't plot centirc, or have a silent protagonist will be a lot harder to make, as you need to build plot.
Anything that is plot centric will have to be tread with carefully, because there wipp prpbavly be a large fanbase for said game.
An easy solution to both would be for the companies or developers to have a larger hand in film production, that way the directors can take less liberties.
Sort of how Marvel handled their comic books. A lot of the early modern Marvel movies weren't made by Marvel, then they bought their own studio, then by large the movies started being good. Like the recent Avengers.
Another solution would be to make animation a more respectable genre. That way games like Sonic, or games that traditionally have a lot of effects/non-human characters can be drawn, instead of having to deal with CGI or actors.